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Game Writer and Narrative Designer
Spectral Island
Narrative Designer | Writer
January 2021
I worked on Spectral Island as the narrative designer and writer. I was responsible for developing the story concept and the setting and writing the dialogue.
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Spectral Island is a 2D adventure game about rediscovering one's lost friendships and reflecting on their past actions in the hopes of becoming a better person.
The player character is lost on an island and encounters the lost souls of friends they wronged in the past. They interact with the lost souls in a dialogue battle, where the souls' HP is dependent upon the dialogue choices the player makes.
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This game was created for the Global Game Jam 2021 in the USC Games chapter. The theme was "lost and found."
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